WIN SOME CLASSICS! PLEDGE AT LEAST $30 TO HAVE A CHANCE!
A fan, Rudy Marchant is offering up something for everyone to take part in.
With less than 19 hours to go before the Kickstarter deadline and with 100% of the goal
reached, pledger Rudy Marchant gives us all even more reason to contribute to the cause! He
will give away three ultra-rare highly-collectible Sierra games to three randomly picked
fans who pledged $30 or more!
Click here to read on: http://guysfromandromeda.com/win-cla...dge-30-chance/
YOU WANT STRETCH GOALS? PROVE IT! Lets just see how high we can take this thing!
Make it rain in Andromeda!
Sell your children if you have to, because WE WANT STRETCH GOALS!
This was posted on the Kickstarter page by Warbird Games: ''This is my tribute to Space
Quest. Please share it with people who've forgotten all the great times they had in the
twisted universe of Scott and Mark: youtu.be/j4qMKZzLebM?a''
And with this announcement several projects have now announced Linux support!
Originally Posted by RussianNeuroMancer
Super Retro Squad
Clang (has Linux/Mac support as an 800k stretch goal)
Rival Threads: Last Class Heroes
And this one already had Linux support but looks good nonetheless:
A stretch goal for a Linux version with Unity 4? Oh HORSEshit! That's just money-grubbing greedy fucktardery. Making a Linux version is as easy as clicking a button that says "I want to build a Linux binary".
Originally Posted by KameZero
They probably need to get Razer Hydra working under OS X and Linux, but I not sure.
Originally Posted by Larian
It's actually not, especially since they'll be making libraries and tools specifically for this game that are not part of unity. And those have to be ported.
Originally Posted by Larian
Two new projects have popped up, both extremely promising; Quest for Infamy and Jack Houston and the Necronauts.
Both are point-and-click 2D adventure games, both have a twist (more than one, actually!), and both will use the the open-source Adventure Game Studio. For those who've personally had porting experience with AGS, you'll know that all the difficult parts are complete (graphics rendering, control, proper file-system open/load access of game asset files, etc). Both of these projects will go through all the necessary gyrations to ensure a good gameplay experience, proper packaging, POSIX save game path names, etc (I've verified this with both developers personally). So, here's the pitch...
Quest for Infamy
Remember playing and enjoying Sierra's Quest for Glory series? Or, if not, are you a fan of point-and-click adventure games, but felt a bit restricted and wished they would include a touch of an RPG twist? This game delivers that in spades, as a loving tribute to the QFG series, along with three character-class based "braided" storylines (that is, the puzzles branch based on class, but probably merge based on the overarching plot). There is a light combat system, and all of the classic adventure gaming elements. In addition to the RPG twist, and this is my favorite part, they've turned the QFG morality play on it's head, and turned the player character into a villain! Yeah, you play the badass on a quest for power and money, something I've always wanted to do in QFG :cool:
Jack Houston and the Necronauts
This "fantastic adventures/amazing stories" homage to the style of Edgar Rice Burroughs' Venus series is a pulp sci-fi inspired adventure game where you portray Captain Jack Houston Jackís journey on our neighboring planet of Venus. But this isnít the lifeless planet we know today, this Venus is a sweltering vine jungle teaming with strange beasts of horn, tooth and claws, as imagined by science fiction authors and artists in the first half of the century (the legacies of whom include John Carter of Mars, Carson of Venus, Buck Rogers, Flash Gordon, etc). The backgrounds & animated sprites are going to be based on real stop-motion animation footage. This technique is pretty expensive, though, and so the project needs at least $56K, which I'm a bit worried about him raising. However, he's put together a hell of a pitch video, which is definitely worth a peek, and the reward tiers look fantastic.
Shadowrun Online will be linux compatible too, if it gets funded:
Project Giana is also a interesting game, but unfortunately not so Linux friendly :(