They have no reason to do that since they're at the start of the project anyway.
B)Alpha Protocol is one of the best RPGs of the past 5 years. Sadly it's not a Forgotten Realms/Fantasy RPG so it passed under a lot of peoples radar.
Makes it sound like what BioWare attempted to do with Dragon Age, which was a "mature" Baldur's Gate, it would be rage inducing if not for the ranger dwarf concept art.Quote:
The maximum party size is the player's main character (PC) and up to five companions for a total of six characters. This does not preclude the addition of temporary characters in special circumstances. Companions are never forced on the player. Players can explore the entire world and its story on their own if they so choose. We feel companions are excellent sounding boards for the player's (and other companions') actions, but the story is ultimately about the player's personal conflict among the larger social and political complexities of the world.
I thought this looked promising
Obsidian has settled on Unity for Project Eternity. Since Unity (4) already supports Linux out of the box they've removed Linux support from the 2.2 million stretch goal and just went ahead and committed to supporting Linux right now. They were easily going to reach the 2.2 million stretch goal anyway, but it's cool to get it confirmed early, I guess. :cool:
I'm pretty jazzed about this. The Infinity Engine games were some of my most treasured gaming experiences of my life and they occupy numbers 1 and 2 on my top RPGs ever made list (Planescape: Torment and Baldur's Gate 2 respectively). This project is on track to finish up somewhere between 3.5 and 4.5 million, so Obsidian should have the funds to make something truly meaty. Let's just hope it's less buggy that their usual publisher-backed efforts. :p