M.O.R.E. definitely looks interesting, but I don't see any mention that any of the team has ever shipped a game before. Even a hobby or school project would be better than nothing. They also don't seem to be asking enough to seriously fund a reasonable amount of work on the game: $50,000 split among a team of 12 is only a little over $4,000 each for the entire game, which makes me wonder what the relevance of the Kickstarter project is to the game. It seems like it's primarily a marketing tool to generate/gauge interest.
Primarily as an intimidating prop in what is actually a manipulative interrogation procedure rather than a genuine scientific test.Quote:
How do you think polygraphs work?
Chris Roberts (Wing Commander series) has a new project called Star Citizen. They started a Kickstarter campaign after their own fundraiser overloaded their servers. The FAQ says Windows only but they are considering Linux and Mac and claim to have enthusiasts for both on their team:
Hopefully they can be convinced to at least making Linux support a stretch goal.
Max Gaming is planning to create a mech game named "Dark Horizons: Mechanized Assault Vehicle", a sequel to "Dark Horizons: Lore" which I played a couple of years ago. Lore was a good mech game but it's not part of the BattleTech universe (MechWarrior). They have Linux/Mac support as a $30KUSD stretch goal.
They had a previous campaign for "Dark Horizons: Aftermath" but it didn't receive enough pledges:
And the scam gets canceled.
Ultimately, our pitch just wasn't strong enough to get the traction we felt it needed to thrive. Sure, it may have made it. We could have fought our way to a possibly successful end. In reading your feedback and talking it over internally, however, we decided that it made more sense to kill it and come back with something stronger.
So, please accept our thanks and apologies in equal order.
I'm sure most have already heard of the Star Citizen fundraising campaign that Chris Roberts is pushing (of Wing Commander fame). He says they are investigating Linux (and Mac) support. Initially they were only funding through their own site, but now they also have a kickstarter project in addition as their servers couldn't handle the load.
The game is apparently going to be built on CryEngine which was rumoured to have an in-house Linux port back in April (Phoronix). Since they're easily contactable through their kickstarter project, I've sent them a note encouraging them to do a Linux port. I'd see it as a win to have a supported Linux port of CryEngine out in the wild :) The more game engines with Linux support the better.
On another note I was a little sad to see that BlackSpace didn't hit the funding target. I should have posted a link to it here as I don't recall it being mentioned earlier.
(edit): just realised they never committed to a Linux port, just said "maybe after release, if it's successful enough" so that's probably why I never linked to it before
Don't be a fanboy.
David Crane's Jungle Adventure failed: http://www.kickstarter.com/projects/...le-adventure-0
I suspect that most people compared the goal to the proposed product and decided that the development cost was too high for a platformer, not that it wouldn't be produced if funded.