I don't use WINE. How do they get that into their statistics? Ofc, they don't. On the contrary, it strengthens the Windows statistics obviously.
I guess there's no official Steam/WINE statistics available?
Then run the survey on wine :-P
I'm sure they factor in some percentage as would be migratory users.
It works exactly the same way as GNOME 2 as it is a fork, except that the programs are all renamed, and it should be supported in Ubuntu.. it'll probably eventually get added to the official repositories at some point. Also, Linux Mint uses MATE as the default desktop, and that distro is a fork of Ubuntu.
So no worries!
Because, honestly, without Valve being able to use the pre-compressed textures without any extra tricks, they are probably heading to hell (especially on the Intel hardware). So what is the current situation on this matter? Do they have the S3TC "patent" license cleared?
I'd be very glad to see this _anyhow_ resolved as we have all of our recent production compatible with Linux (we have developed _all_ of our projects natively on Linux), but without being able to run natively without the hassle, we have refrained the platform to avoid technical support issues.
Additionally, most recent distribution releases (including Ubuntu) now ships S2TC by default, which is S3TC compatible and not affected by the S3TC patent, making S3TC textures work out-of-the-box. Sure, the S2TC algorithms are worse than the S3TC algorithms, but that don't matter for the use-case discussed here (passing through pre-compressed textures for hw decompression).
Yeah, I've noticed a game using S2TC the other day, but can't remember which. I'm glad it's being used at least.