How Valve Made L4D2 Faster On Linux Than Windows
Phoronix: How Valve Made L4D2 Faster On Linux Than Windows
Following this morning's Here Is Valve's Source Engine Left 4 Dead 2 On Linux article, here is most of the details that were shared during yesterday's SIGGRAPH presentation about Left 4 Dead 2 running natively on Linux with OpenGL and outperforming the Windows version...
Dynamic translator vs Preprocessor
I'm wondering if this work on the dynamic API translator between D3D and OpenGL is worth the work.
May be they could use it as a preprocessor before compiling their game engine, thus they would avoid the involved overhead.