A Look At OpenGL ES 3.0: Lots Of Good Stuff
Phoronix: A Look At OpenGL ES 3.0: Lots Of Good Stuff
The OpenGL ES 3.0 specification was released earlier this week at SIGGRAPH 2012. The slides from the OpenGL ES BoF session have now surfaced with more perspective on this latest Khronos standard targeting OpenGL on mobile devices...
why still no geometry shaders?
The one thing I want most from some next-gen ES spec is a way to accelerate 2d elements such as bezier curves and elliptical arcs. It should be possible for the GPU to generate the interpolated points from the control points. Any ideas how to get that? If only they had included geometry shaders.
Another thing I want (and another way to accelerate curve rendering) is a way to send vertices across as 8-bit deltas rather than full 32-bit floats. Haven't figured out how to do that with ES 2.0 either.