That said, it would be nice if anyone could start projects there - but then there is nothing stopping people from creating local kickstarter-like services. Set up a company, create a webpage offering the same services in your continent, and there you go, problem solved.
Pledged $100 for the super collectors edition box thingy as fast as I could.
i.e. I did a
I'm sick of FPSs too, Linux needs the best FPSs (like L4D2, Serious Sam, etc), some more RTSs like this one to join Oil Rush, and some goddamn RPGs. I know FPSs are easier to jump into because there is basically no complex gameplay involved, but I like deep, complex, and involved games, if done right.
History lesson time! :)
Cavedog created Total Annihilation, designed by Chris Taylor. Chris later formed Gas Powered Games and brought some other folks from Cavedog. As the rights to TA were not held by GPG, they made Supreme Commander. The rights to SC were sold off to Square Enix some time back, hence why SC2 was published by Square. A very large portion of the folks at Uber are ex-GPG employees, some of them having been at Cavedog as well. It's worth noting that a lot of the Cavedog folks were also ex-Square employees from back before they closed their Seattle offices.
SC was a completely from the ground up new engine. SC2 also used a completely different AI engine than SC. The lead AI engineer for SC (who was not part of the AI team for TA) is currently at Uber, although he's still working on Super Monday Night Combat rather than on Planetary Annihilation, last I heard. PA will of course share zero code with TA, SC, or SC2, as Uber does not own rights to any of those games or codebases.
Congrats, Phoronix managed make it on the list as the 17th most supportive site on the 'Net for Planetary Annihilation so far!
Very excited to see how this game will turn out.
If they can make the interface simple and fun enough to use even with all the functions they're building into the game then this might just become my new favourite RTS!
Oh and I love how seriously Linux users are considered as an audience for gaming projects on kickstarter. So awesome :)
linux client is out :o
i wander into enemy base.
other thoughts: my integrated graphics seems to handle the game relatively well :D lots of boxes for gibs though XD