Intel Aims To Hit On Performance, Plans LLVM Compiler
Phoronix: Intel Aims To Hit On Performance, Plans LLVM Compiler
Eric Anholt of Intel's Open-Source Technology Center had a few things to say yesterday at the 2012 GStreamer Conference about their open-source Linux graphics driver stack. Intel is aiming to hit hard on performance improvements and one of the interesting statements made is that they're now looking at moving to an LLVM-based shader compiler for a big performance win. Left 4 Dead 2 running on Mesa was also shown...
i smell a valve console with intel cpu and graphics coming