I don't think so. Some games rely on good graphics to get the best immersion into the game world for the player. You can have the best game mechanics and nobody will play it if the graphics don't allow you to dive into the game world.
people still play CS, starcraft, war3, plants vs zombies etc.
on the other hand graphics are the most demanding part of a game engine and must thus be written good
another part of a game engine that is hard to write is proper AI
PS forms of AA can be "injected" or just forced in the drivers in pretty much any accelerated 3D game(i use FXAA in xonotic), and most effects are mostly shaders run on a gpu again being easy to add
Skyrim - Well it is a nice hiking simulator, and is great for larping; but once you stop larping that you playing an RPG you realize you are playing one of the shallowest, least thought through adventure games released in the last two years. Not only can you join diametrically opposed organizations, you can lead them both with no consequence because your character is just awesome.
While it is clear that Todd Howard is touched with awesome as evidenced by the next DLC allowing me to larp that I am playing the sims, the only great thing about Skyrim is summarized by this and I find that sad.
Far Cry - Are you kidding me? You can't find a more generic FPS than Far Cry. While the real-time physics for Far Cry 3 look interesting that doesn't change the fact that it is still a generic FPS relying on teh shiny to sell itself.
GTA IV - Are you trolling? GTA IV is easily the worst of the series. The class action they lost over the sex mini-game killed their creativity.
If you are relying on teh shiny to sell your game you will lose money when the next shiny thing comes along.Quote:
Some games rely on good graphics to get the best immersion into the game world for the player. You can have the best game mechanics and nobody will play it if the graphics don't allow you to dive into the game world.
Note: None of this means games have to look like shit, it just means that graphics aren't nearly as important as you and several marketing departments want us to think.
To put it a different way and just to illustrate the incredibly shallow nature of what you are claiming is important: You can marry Kate Moss today but eventually she is going to look like Phyllis Diller (RIP) without the personality.
Far Cry 2 also doesn't deserve the generic shooter title that you're putting on it even though it's less of a game than the original. It also had massive open world maps and approaches, and the way the game worked was the same pattern that Wing Commander:Privateer, The Witcher, and S.T.A.L.K.E.R. take, and that in and of itself is very rare in gaming period let alone the FPS genre.
I really don't see where you get off calling this series generic, unless you never actually played the games yourself.
I found it quite boring and predictable. So much so that I am glad it was bundled with my video card so I didn't feel ripped off by playing it.
If you want something like an FPS but with actual story, and story being one of the major selling points, you should be looking at Fallout 3/New Vegas, Deus Ex: Human Revolution, MAYBE Half-Life saga (you really have to figure out most things by yourself, or even read them on the Internet)...
Maybe FPS isn't your genre? I for one have been disliking FPS more and more as time passes...
That's an extreme oversimplification and you know it.
It went like this:
You're an ex-military guy who was hired by a lady (who was actually talent searching), to take her to this island, your speedboat ends up getting attacked and destroyed and you end up escaping into this cave, with the character not really knowing what's going on other than that these people are now alerted to his presence and trying to kill him, after a bit of sneaking around you enter into this storeroom section of the cave and there's a radio/locator device and you're being told that you need to follow this guys orders in order to get out of there alive, after doing a number of things you learn that there is bioengineering going on creating monsters, and that they've broken loose throughout the island. You're not entirely sure what's going on but you now know the purpose of the island. You continue being led on, eventually freeing the woman who you took out to this island who had been captured, I'm forgetting how this goes but you're told that you're both "infected" and that you have to get the antidote from the guy running the place. Well you get the antidote and inject it in both of you and then you go in to deal with the guy running the place (who has mutated himself) and he tells you that you've been betrayed that that wasn't an antidote but actually the mutagen itself, and I believe he tells you where the real antidote is, anyway you're slowly mutating and eventually I believe you're transformed and later you get the antidote. In either case it's time to kill the guy who betrayed you and is taking off with the mutagen.
tl;dr - It's a variant off of The Island of Dr. Moreau
If you really are paying attention and understand what's going on in the game you're left with a "This is what half-life is claimed to be but really wasn't"