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That is not 100% true, cause I've only looked into H264. I'm not deeply enough into webm to actually judge if it's possible to accelerate that efficiently with shaders. The big issue with H264 is it's CAVLC/CABAC coding of the input stream, which in turn is a complete linear process.
All the other stages are more or less doable with shaders, but because they are doable with shaders also mean they are doable with (for example) SSE. So you need to compare the optimal doable CPU based implementation with the overhead of moving all the data bitstream decoding produces GPU ram, setting up everything etc...
Christian.
Veerapan who worked on webm might be able to give us some info.