Originally Posted by
przemoli
Two situations here:
1) You have 30 FPS in game X, but frome time to time you see lags (usually when lots of things happen == most important parts of gameplay)
2) You have 25 FPS in game X, all smooth, this is from any given frame to next eclipse same amount of time.
Which one you choose?
Well that depend on type of game. Solitare .... But generally games that require immediate action based on sound and video benefit from 2) scenario.
That is why good (hardware) benchmarking sites depart from reporting FPS and present some mathematical derivations, like medians, avrgs, or min/max.