Testing NVIDIA's Linux Threaded OpenGL Optimizations
Phoronix: Testing NVIDIA's Linux Threaded OpenGL Optimizations
With the NVIDIA 310.14 Beta driver introduced at the beginning of this week there are some OpenGL performance improvements in general plus an experimental threaded OpenGL implementation that can be easily enabled. In this article are benchmarks from the NVIDIA GeForce GTX 680 with this new Linux driver release.
Threaded optimization is tailored for Wow
The threading optimization is simply nvidia implimenting a hack that has been floating around for World of Warcraft in wine. You find the history of it here:
From that thread it is clear that this issue is special for WoW, but may also be of interest to Guild Wars 2. I can confirm that the patch does wonders for WoW on linux with wine, just as intended.
Thanks for the thourough testing, it confirms that this really is a special issue for WoW, while earlier indications were more anecdotal in nature.