Your point? I know this, I run Blender on Linux, Windows, & Mac. I just prefer to use Linux as my default desktop environment because there are other things I do as well (such as, but not limited to, D programming) which are easier to do on Linux. Plus, I just like supporting Linux by using it and reporting bugs when I find them.
Originally Posted by D0pamine
You expect me to compile my own drivers? No thanks, I don't have the time. This is a completely unrealistic options for me or any causal user. However, the fact that Intel's latest drivers allow these features to be easily enabled (so I hear), is most likely do to pressures from Valve and Unity Game Engine. This is, and has been, my point this entire time. We need things to "just work" on Linux so the things that are morally superior (like the OSS drivers) can receive more attention due to increased consumer activity.
I assume you mean S3TC texture compression? this is available via libtxc_dxtn
I said it makes them possible, please read my post more carefully.
and what steam games? there are no steam games available on gnu/linux as yet
Do you have any idea how many commercial games require texture compression, or how much work it would require just to make them work without that? Do you honestly believe these developers are just going to spend all that time on for a system which is the smallest sliver of their revenue pie? Even if they want to, it's simple unrealistic to expect them to make the effort. Plus, maximizing the frame rate of games is one of the biggest concerns of developers, because it's, in-turn, one of the biggest concerns of consumers.
and if they were i'm pretty sure the r600g driver could handle them no problem
I highly doubt games run on the OSS drivers would run at speeds anything a Windows consumer would consider acceptable frame-rates. Why run them slower anyways, when your only a simple download away from much better frame-rates?
I don't know enough about Mesa to properly comment on this, but I doubt it. The pro's don't outweigh the cons, and that's exactly why Valve and Unity3D are targeting the blobs only.
infact because all the free drivers use mesa for opengl this will make life much easier for valve instead of having to work around the different interpretations of opengl that amd/nvidia come up with
Never said it did. I said I need GL3.3+ for development.
and since when does blender require opengl 3.3?
This is completely different that using Linux/X11 as a desktop PC. Though I do agree that OSS is ultimately superior. I've stated that numerous times. My only point this entire time is that it's not realistic for the open-source drivers to be a requirement (or blobs-killer) today. Hopefully tomorrow isn't far away.
everyone who uses computers on the internet uses gnu/linux - it is one of the most widely used operating systems in the world - it got to this point by being free not by half arsed open/closed development
I used to run the OSS drivers, dude, and they glitch out my system (the whole screen lags for ~quarter second around every 15-30 seconds). And that happened on every distro I installed: Ubuntu, Mint, Fedora, Suse, & Arch. So I don't trust you on this. But even if they where most stable (and I'm sure they are on a lot of hardware), I would still need the performance and OpenGL feature versions of the blobs.
and i can assure you now that the radeon drivers have alot less bugs than the current catalyst drivers - i know because i can do a side by side comparison
Baseless assertions aren't convincing. I noticed you didn't address the contradiction I pointed out in your statements, BTW (advocating pure-OSS then OSS-on-Windows).
your arguments fail and you contradict yourself alot