If you have game-files with problematic license, you might try to engage non-developers to create new content by providing easy access to binaries for all major operating systems and a small insight in how creating game data is accomplished.
http://corebreach.corecode.at/tracks/CBTrackGuide.pdf) and in the source release, but of course this can and should be improved (as needed).
I'm happy to see this. I bought the game about a month ago on Desura. I really dig the cell-shaded industrial look.
What do you think about adding track parts that can be used in a much simpler editor inside the game? Trackmania users can simply upload new tracks - a racing game needs lots of tracks when it wants to be played more often - a strong community aspect really would help. What do you think about the TM editor? TM works with wine btw.
• we need the track course as a spline (probably possible)
• we need all geometry in standard 3D formats - don't know whether TM editor has export to something else than their own format
• because of the gameplay concept we need collision borders for the track - don't know whether something like this is possible in TM editor
generally there are two parts in creating a track:
•*creating the track itself: this is already very very easy in something like Cinema4D/Blender/etc. basically you just need to track the spline points around. so not much is gained by a track editor
• creating the decoration geometry to make the track look cool. this is hard and track editors solve this problem by allowing users to just place pre-fabricated objects. i don't think tracks made with pre-fabricated objects look all that cool though.
i'd be happy to see either import options or additions to the built-in 3D editor made to facilitate easier track building but once i get some time to work on CB itself i will probably work instead on the #1 request with the game which is improved steering feel.
At least the TM tracks do not look grey in grey... A bit more color even in a demo track would not hurt.