Why did you just in this topic then?
Printable View
That's what i do but that's not an excuse for a clear regression for mouse users.
Android has an interesting flowchart which is supposed to help developers make good UI/UX decisions.
developer.android.com/design/media/settings_flowchart.png
Especially consider 3-yes, fixed behaviors causing harm to the "minority".
So, design for the 80%, but don't alienate the rest.
UI is really hard.
As I understand it, the GNOME team's approach is that you can make an interface that's efficient, or one that's discoverable, but it's very difficult to do both. So their basic concept is that they kind of have two interfaces: the touch/mouse workflow is discoverable but not efficient, and the keyboard workflow is efficient but not discoverable. You can pick either (or, of course, combine elements of the two). As you say, UI is really hard, and much easier to criticize than it is to do.
http://www.youtube.com/watch?v=OYecfV3ubP8
It's 1984 all over again... walled gardens ... w a l l e d g a r d e n s............
1 being 1 resolve 1 click .... we shall B A I L!
Is it really? I find that sweeping the mouse up the left corner and then clicking a big window is at least as fast as trying to pinpoint a tiny area in the bottom of the screen. Sure, there is an extra movement (not click), but now there is no need for precision. "Point and click" has become "Flick and click", and feels totally natural for me.
So much in fact, that I get annoyed in Windows 7 where the aforementioned technique does not work ;)