I will be very interested to see how EditShare will handle the open source aspect of Lightworks, compared to their commercial version. I'm specifically thinking about formats/codecs here. For example DPX is a format I and companies I work for use a lot, and that is only available in the "Pro" version. What will happen if community implements support for DPX (and other formats) currently only offered in the paid version? I understand that formats like R3D requires a commercial license for redistribution, and therefore only available in the paid version, but I think it is silly that DPX - which is an open standard - is excluded from the free/open source version, as well as codecs that can potentially be covered by ffmpeg.
So again, will be interesting to see how "open source" EditShare allows it to be...
PS: There is no doubt that Lightworks isn't open source as it stands now, and while their intentions might be good, I don't like when companies use the term "Open Source" as a PR stunt, and worse yet if it turns out to be Microsoft's "Shared Source" (look but don't touch).
Please elaborate. For those of us who are not plagued by format-related bugs in kdenlive, what exactly is it that we are missing out on? What is it that LW has that makes it so superior?
Good question, with the likely answer being "no, we like our open core", a short-lived fork with the added codecs, which then gets dropped when it takes too much time to update it to latest LW.
Originally Posted by numasan
well i guess they want an entire independent platform core source code. kinda like Nvidia blob, they have a huge pool of the driver source code that is usable for all platform. thinking like that it's way easier to maintain and improve then rewriting all.
Originally Posted by vanag