Phoronix: Ryan Gordon On Valve's Steam, Linux Porting
Here's some interesting comments from Ryan "Icculus" Gordon about the latest state of Linux gaming and what's ahead...
http://www.phoronix.com/vr.php?view=MTI0MDI
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Phoronix: Ryan Gordon On Valve's Steam, Linux Porting
Here's some interesting comments from Ryan "Icculus" Gordon about the latest state of Linux gaming and what's ahead...
http://www.phoronix.com/vr.php?view=MTI0MDI
I would love to do what he does. But I ain't got the OpenGL skillz... (yet).
But I think the connections are key. It's not like any jabroni off the street could walk up to a random publisher and say, "Hey! Let me port your game to Linux!" But if we had a bunch of Ryan Gordons who were willing to work on terms that were enticing to the game publisher (say, % of Linux sales; or, in some cases, maybe even volunteer), we could really bump up the Linux game library in no time.
Oh great. It's awesome how "favourite" means hideous messed fonts on multiple systems and other problems people have to fix by hand (just look at the forums for Ubuntu, Fedora etc for problems with Google Earth)Quote:
Google Earth is Ryan's favorite project to date that he ported to Linux.
From the perspective of Linux gamers the Ryan C. Gordon model is far superior to the LGP model. Since LGP have to negotiate rights to distribute games on Linux. It is harder to sell to publishers, it is harder to get the LGP model to break even and the LGP model gets in the way of stuff like Steamplay. The Ryan C. Gordon model has publishing/distribution rights for Windows, Mac and Linux gathered in one place with the SAME company. So they can allow Valve to do Steamplay on the games. Seperate Linux SKU's = bad idea.
Article reminds me of a family guy gag https://www.youtube.com/watch?v=vtP8rO7kYIA