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OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.1-devel
OpenGL core profile shading language version string: 1.40
OpenGL core profile context flags: (none)
OpenGL core profile extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_ARB_ES2_compatibility, GL_ARB_base_instance,
GL_ARB_blend_func_extended, GL_ARB_color_buffer_float,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_debug_output,
GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_instanced_arrays, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range,
GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding,
GL_ARB_shader_objects, GL_ARB_shader_stencil_export,
GL_ARB_shader_texture_lod, GL_ARB_sync, GL_ARB_texture_buffer_object,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
GL_ARB_texture_float, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_storage, GL_ARB_texture_swizzle, GL_ARB_timer_query,
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced, GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ATI_blend_equation_separate, GL_ATI_texture_compression_3dc,
GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,
GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, GL_EXT_texture_array,
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_MESA_pack_invert,
GL_MESA_texture_signed_rgba, GL_NV_conditional_render, GL_NV_depth_clamp,
GL_NV_packed_depth_stencil, GL_NV_texture_barrier, GL_OES_EGL_image,
GL_OES_read_format, GL_S3_s3tc,