Just a quick clarification: Intel isn't half a year late here with GLES 3.0 support, this is actually the very first batch of conformance results! Which means we're ahead of all the desktop blob guys...
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Just a quick clarification: Intel isn't half a year late here with GLES 3.0 support, this is actually the very first batch of conformance results! Which means we're ahead of all the desktop blob guys...
... since spilling for fragment shaders has been implemented since quite a while.
Which is required to support geometry shaders ... boring stuff, I know ;-)
Quick correction on my quote about no performance improvements for drm-intel: We've already landed a sizeable junk of patches to improve performance accross all gpu generations in drm-next for 3.5....