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  1. Just a quick clarification: Intel isn't half a...

    Just a quick clarification: Intel isn't half a year late here with GLES 3.0 support, this is actually the very first batch of conformance results! Which means we're ahead of all the desktop blob guys...
  2. Spilling just for the VS

    ... since spilling for fragment shaders has been implemented since quite a while.
  3. i915 gained hw context support

    Which is required to support geometry shaders ... boring stuff, I know ;-)
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    drm-intel performance patches

    Quick correction on my quote about no performance improvements for drm-intel: We've already landed a sizeable junk of patches to improve performance accross all gpu generations in drm-next for 3.5....
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