Bug 627699 - Port GTK2 to GTK3 .
Type: Posts; User: Khudsa; Keyword(s):
Bug 627699 - Port GTK2 to GTK3 .
This is a great news! Thank AMD and all people involved to make/release it!
Is the SS3BFE flicker problem solved?
It's easy to alt+enter twice to restart de renderer and get the fllicker away, but...
This is what I say: "ˇZAS! ˇEn toda la boca!"
Thanks Michael!
But in the contrary, is not bad as a desktop DE and is very keyboard friendly so you cant work without touching to mouch the mouse (more fast).
EDIT: there is no fallback mode, but there is a...
It's quite sad but also the quality of humble bundles has lowered with still unreleased games and non-resolved bugs...
I send an e-mail and get a response yesterday:
The bug humble bundle support is talking about is the no-head bug.
Now that oktoberfest is over, it's time to visit my country and drink some spanish beer while listening some Gnome talk Michael?
Thanks Bridgman for all your work, patience and reponses on this forum.
Tim, good luck in your new work!
Wow! Torchlight!
In some games might be useful. Imagine a RTS with the action on one monitor and a strategical map on the other monitor. A friend told me that in Supreme Commander it can be done and it can be......
The expansion is now availabe on Steam and Windows, we have to wait a little for the Linux port.
From the post: Trine 2 DLC for Linux on the official Frozenbyte forums.
He has changed to idtech4. From http://steelstorm2.tumblr.com/
And can't you provide an screenshot of the desktop with some application running like firefox and/or terminal + scaling factor instead of a blurry picture taken with a camera?
Edit: and with full...
And the eternal question, this release works with debian amd 64 + xorg 1.12 ?
Trine 2: Goblin menace expansion announced!!! And is gorgeus!!!
http://www.youtube.com/watch?feature=player_embedded&v=X_Q29RTxCUY
How looks and behaves Gnome 3 and other desktops on that resolution? There is some screenshoot?
Well, I know that windows and linux have the same codebase but I never heard anything about osx, and going on it's own opengl version and not following that the driver support don't help in that...
That's something I don't know, that osx have the same codebase.
Valve is targeting right now the binary blobs, these blobs have a common base between windows and linux. I said that 'a priori' it will not have, but obviously I don't know, only with a direct...