For me, the reason why I started with Tegra instead of just helping out with Mali is that I'm NDA-contaminated. So helping out an existing project wasn't an option.
Type: Posts; User: kusma; Keyword(s):
For me, the reason why I started with Tegra instead of just helping out with Mali is that I'm NDA-contaminated. So helping out an existing project wasn't an option.
Meh. This is only an RPC-shim. Not even worth a mention.
You have nothing to be sorry about :) Writing a modern graphics driver is a huge project, and I would certainly have to rely on help from others if I were to do this. And I feel rather confident that...
As far as I understand, the depth-buffer is 16 bits, just like on the Tegra 2.
I've been heavily involved in the development of proprietary OpenGL ES drivers before (for the ARM Mali series), so It's not that I'm not able to. It's more that it's not where my level of ambition...
I cannot talk for the rest of the open source community, but as the only one who seem to be openly working on the 3D-parts of the Tegra so far, I'd like to state the following:
I am not currently...