switching to LINEAR is probably hiding the issue since it is blending the edges, im sure if you looked close there would be some artifacts.
im not sure what you meant by "wobbling" sprites.
the...
Type: Posts; User: Pickle; Keyword(s):
switching to LINEAR is probably hiding the issue since it is blending the edges, im sure if you looked close there would be some artifacts.
im not sure what you meant by "wobbling" sprites.
the...
1) I support many devices and for me its easier to maintain one file and have one var to select the device and its specific settings.
2) I took the approach of leaving the folder path out in case...
Nice to see OP mentioned as a source for GLES work.
Not sure exactly why this news, i guess it just another reason to say doom3....this just in Khronos released a spec years ago that defined EGL_OPENGL_API!!!!!
If a developer sticks to the right...
blcollier the modifications to the makefile and other stuff was the final changes needed to run on the rpi. Unfortunately hurrican really puts the rpi memory at its limit. While I did get in game it...
Ok joystick support should work now with revision 81. Remember to map the desired buttons in the control prefs
you have to add the eglport.c to the file list. If I didnt mention it before I didnt use the makefile, I used codeblocks to build. The makefile was added by someone else for a desktop build.
when...
If your build is using the eglport.c/h you should see messages about the EGL process over your terminal. That part of the code is just using printf's. You should see them before the Max Texure Units...
so its seems your issues are in the EGL part, can you post the EGL log lines?
I have not run hurrican on the rpi just yet, but I ran my own project on it this weekend. So I need to make some minor...
the pvrtc code is now commited, although I did not include the script I used to convert the images, or include preconverted images. I should at least include the script.
I think the debate on libmikmod is not worth much, really for a much better experience the libmodplug support should be used. The issue I had with libmikmod was how multiple tracks were handled...
"Max Texture Units 0" : This is very strange it returned a 0, should be 4.
The Pandora build also uses the SGX driver, but of course you may have something older. Although ive had my share of PVR...
doom3 issue needs to have #include stddef.h
Fullscreen is controlled by the flag SDL_FULLSCREEN in the function SDL_SetVideoMode. So if you dont want fullscreen then you dont pass the flag SDL_FULLSCREEN to the function.
I cant remember if there was a fullscreen argument, but just for your testing you can just change SDL_FULLSCREEN
Adding -DUSE_GLES1 has to work, did you do a clean and rebuild?
I didnt use the makefile for the pandora build but doesnt mean you cant.
You cant use GLESv2 since it support OpenGLES 2.0 and not 1.X which is what this uses (this is why you get undefined refs...
thanks for trying with libmodplug, there is an issue with libmikmod in sdl_mixer.
The best option would be to install the libmodplug devel package for your distro.
If its not available you should be able to not use the define USE_MODPLUG and the build should fallback to using...
I dont see much relevance between steam and LGP. Valve is only going to be able to port their titles and may provide tools and support for helping other developers bring titles to linux. The 3rd...