Not to forget that none current driver implements it in hw afaik. Mesa supports it, but I don't assume any gallium driver implements it. And if I want to compress my textures on hdd and uncompress...
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Not to forget that none current driver implements it in hw afaik. Mesa supports it, but I don't assume any gallium driver implements it. And if I want to compress my textures on hdd and uncompress...
FXT1 fails horribly at gradients, we don't need something worse than S3TC, we need something better.
BC-6 & BC-7 are good candidates, but their implementation is very complex, so there is just MS's...
We use index maps for further compressing our DXT already since ~2005 (Doug's patent was filed 2010!) in our open-source project, and I assume many projects did so before us - such an index map is a...