Exactly, which is why a native-side Direct3D implementation would be darned handy. The fact is that DirectX isn't going to go away, in the same way that .NET and Windows XP/Vista/Server 2003 aren't...
Type: Posts; User: alurien; Keyword(s):
Exactly, which is why a native-side Direct3D implementation would be darned handy. The fact is that DirectX isn't going to go away, in the same way that .NET and Windows XP/Vista/Server 2003 aren't...
A native implementation of DirectX (or more's the point Direct3D) for X-Window would probably be a cleaner, neater and more elegant solution than the current translation-layer approach.
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Does anyone know what GNU/Linux compatibility will be like (or is like) on the new nForce 790i based motherboards? Do the nVidia closed-source drivers work? what about the drivers in the GNU/Linux...
I'd assume the benefit would be great, but I suppose it depends on what you want the end result to be.
I might be wrong, but accelerating 2D stuff in hardware might not be worth it with a fast CPU...
I'm not familiar with SDL, although I've compiled software against it. Why do you mention it? Is it comparable to DirectX? Do Windows games also make use of it? Or is it a cross-platform equivalent...
I don't like emulation either, it only serves to slow things down. Unfortunately it's most likely the only route - at least for the short-to-medium term. That's the price for being part of the...
Thanks for the replies people. I guess I was elated by the fact that I saw windows/system32/d3d9.dll in my WINE installation, and was thinking that a d3d9.dll-->/usr/lib/libDX9.169.12.so (or ATI...
I've been thinking about this for a while now, and if I have my facts wrong, please feel free to correct me.
Currently, gaming on Linux falls into two categories:
1) native implementation
2)...
World of Warcraft on Linux works a treat. Don't use Cedega - waste of money. Use the latest version of WINE and set WoW to use the OpenGL renderer, it's much smoother and has less graphical...