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  1. I feel like replying to all you D3D9 wishing...

    I feel like replying to all you D3D9 wishing people. I was the one working on it for fun and I scrapped all the code (because it sucked). Luca inspired me to pick it back up again and I just...
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    The OpenGL spec doesn't allow us to decrease...

    The OpenGL spec doesn't allow us to decrease details. That's why we have stuff like piglit to test the conformance of the driver to the spec. Every pixel has to be perfectly on the money or it's...
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    It's a fairly unimportant point. He's likely not...

    It's a fairly unimportant point. He's likely not using XvBA on the Catalyst stack and there's no video decoding acceleration in the open stack at all. All he's really benchmarking is how much CPU...
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    A little tip for next time Michael: know what...

    A little tip for next time Michael: know what you're benchmarking. Things like Xv and XRENDER have NOTHING to do with mesa, and everything to do with the DDX
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    That could actually raise a concern under linux....

    That could actually raise a concern under linux. Luckily again for us though, the vtable won't ever change on the C++ objects, as the API has already been decided upon (and somewhat abandoned)....
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    In that case sorry. I read 'dynamic linking' and...

    In that case sorry. I read 'dynamic linking' and didn't think for a second about runtime linking. Yes, that does get ugly as all hell with C++ classes. Namely because you have to resolve every single...
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    I'm not sure I understand what you mean by "dummy...

    I'm not sure I understand what you mean by "dummy implementation" but I can assure you I'm not taking code from WINE. I sometimes look at their implementation to figure out undocumented details but...
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    Why is everyone convinced I'm trying to screw you...

    Why is everyone convinced I'm trying to screw you all over? If you're seriously idiotic enough to think that executables store the memory address of all external functions statically, try compiling...
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    I might have been a bit unclear here: Presumably...

    I might have been a bit unclear here:
    Presumably when you first call the function, the mangled name is resolved. This resolution is then stored so that further calls into the library don't need a...
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    Since you're insisting on making a complete ass...

    Since you're insisting on making a complete ass of yourself, let me clarify with examples from my own code.
    The library has an allocator function (and automatic deallocator but peace be with that...
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    I'm quite literally doing the exact same thing...

    I'm quite literally doing the exact same thing COM is doing. D3D9 uses allocator and deallocator + private constructors inside the library itself. The first function that will be called...
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    Calling a function on a COM object: (Windows) ...

    Calling a function on a COM object: (Windows)

    d3d9->CreateDevice(...)
    Calling a function in a C++ class: (Nine)

    d3d9->CreateDevice(...)

    You're totally right! It's completely different and...
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    I don't mind it being spread around the internet,...

    I don't mind it being spread around the internet, but I do very much mind it being blown completely out of proportion.
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    Can't I have a little fun while learning the G3D...

    Can't I have a little fun while learning the G3D interface without it ending up on the Phoronix articles page?

    I'm not trying to replace anything in WINE, I just want to augment it. Their...
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    I've lost faith in my post getting through the...

    I've lost faith in my post getting through the moderation queue.


    Okay so here's what you do:
    1) go to the cgit interface on fdo which is cgit dot freedesktop dot org
    2) scroll down to...
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    I've been slapping this...

    I've been slapping this together over the past few days.
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