Okay, so we have different definitions of the term "portable". I can't say I disagree entirely. No need to repeat myself again - I *know* why there will be no Prey linux client.Originally Posted by niniendowarrior
Nope. Even if the code was portable, the company still needs to expel resources to get the code ported. Every minute burned on trying to get a Linux port out is money used, I think companies won't necessarily do the math and risk the Linux market for a consumer base of '?'.
And posting requests on forums surely makes your voice heard, it doesn't make you representative of the "demand". That is done by a company's own case study.
If you disagree, then that's fine. We'll just agree to disagree.
Okay, so we have different definitions of the term "portable". I can't say I disagree entirely. No need to repeat myself again - I *know* why there will be no Prey linux client.Originally Posted by niniendowarrior
Dedicated News -- http://icculus.org/news/news.php?id=3351
as usual Linux is a great working horse when it comes to the server part (more servers = more clients buying the game, right ?) but not on the client side. icculus said in an podcast interview that most of the game logic is actually the same on the server side as on the client side, not to mention that the Doom3 game engine already is portable, somehow most of the linux gamers thought that would mean a linux client would be a piece of cake.
so maybe everybody with an opinion should just shut up, just because you dont think it's a good way?seeing that Linux doesn't have a big gamer base. I honestly think going to their forums, whinning and yapping about the lack of Linux support doesn't help anything, much less, irritate the company.
how do you you think this matter should be treated ?
this is actually the problem: "they dont make Linux games because there is no gamer base, there is no gamer base 'cause there are no games made for Linux. " do you see the vicious circle? iD, EPIC/ Bioware tried to break it, other companies too, just look at SeriousSam2, Savage2.And the way the company sees it, Linux gaming is a niche market that doesn't generate revenues to them. So, the cost of making sure a Linux port works is not compensated by the potential revenue that can be tapped from the Linux gaming community. Demand just isn't there.
so where do companies research the gamer bases, if not on gamer forums/communities, if not on the internet?And posting requests on forums surely makes your voice heard, it doesn't make you representative of the "demand". That is done by a company's own case study.
I had no idea icculus was involved.Originally Posted by Michael
The Prey Linux Dedicated Server for version 1.1 is over @ Icculus' site
I doubt it's lies, per se, or that they've broken the engine completely.
It's very probably more to do with total unfamiliarity with the OS-
realize that Ryan did the server port for 'em- this sort of thing really
isn't that hard unless you're afraid/unsure of the platform because it's
"different". (And, I know this to be the case because I do it all the
time, whether it's for games or other applications. What's funny is
that they hired this out to Ryan- and they could have had local talent
do it for them in-office for probably less than they paid him to do
it with a bribe to allow me to port it to Linux or get LGP a cheap
shot at it with me doing the work for 'em... Oh, well...)
Remember that most game developers are dealing with Windows or some
proprietary embedded thing that was inflicted upon them via the console
players- Linux is an utterly alien concept to many of them if they don't
use the OS themselves. Considering that two of the three next-gen
consoles use Linux at their hearts, perhaps this story will change some.
There'd be less of a reason/excuse at that point other than publishers
not wanting to muck with the Linux desktop space. Even that can be
dealt with over time.
Heh... Depends on whether or not they publish it themselves or release
it themselves. What's funny (and I hope they see it that way too...) is
that there's a Linux developer, a consultant for LGP, all of about 3-4
miles from their offices that'd love to have had the shot at it all.