When that is done all we need is VA API support in Gallium and FFmpeg, then a few OpenGL GLSL shaders that are able to offload some of the H.264 decoding processes (like motion compensation and iDCT, to begin with at least).
So VAAPI support in Gallium and FFmpeg could possible be what is needed push more graphic manufactuers such as ATI, Intel, NVIDIA, and VIA to begin the active development of Gallium 3D device drivers.