I am still considering replacing my 8600 GTS card with a new HD4870 or HD4850 one, mainly because of its 2d performance which I guess won't be fixed in time before the 8600 GTS is considered a legacy card and won't receive any new driver features.
My last post gave me enough reason to postpone my decision, so maybe things have changed. Searching through the forums didn't give a clear picture, so sorry for asking those questions in a new thread:
1. Are there still video tearing issues with the HD48x0 cards and the newest driver? If yes, are those going to be fixed at all...?!
2. From time to time I like to play a good 3d game mostly through wine to get my head off my studies. Now I have read a lot contradictory things about possible wine <-> fglrx trouble. Could someone with a HD48x0 card please either confirm or deny that wine is working properly?
3. AFAIK there is still no official 2.6.26 or xorg server 1.5 support. Are there "unofficial" patches that work...? Is there any chance that amd provides such support as fast as nvidia does for example?
4. Is the 2d/3d/xv support in the radeonhd driver already usable or expected coming any time soon...? Any video tearing there...?
Sorry for all those questions. But lately it seems like getting good hardware which works well under Linux is becoming more difficult each year. And I have learnt that it's better to clarify things before you end up with a card (8600 gts) that's just a pita. Even though I have to defend myself, the 8600 gts was an emergency buy because my old card died on me on a Saturday and I needed the PC badly for my studies.
Hello there, I think I can answer those questions, still if someone wants to correct me, they're welcome to do so:
1-Yes it's present, running Crossfire HD4850 here and besides no crossfire support yet on Linux, video tearing is alive and pretty much kicking butts they said probably will be fixed in Catalyst 8.8, as of now, only mode that works with Compiz is X11 with no scaling.
2- I did try everything on my current config, coudn't get Wine to work at all with current ATI Catalyst Drivers, was working before with NVIDIA, the problems are constant graphics corruption and remember that you cannot handle 3D and rotate cube at the same time, NVIDIA found a way to by-pass limitations but ATI is limited to current DRI standards so.
3-I dunno about this one, current drivers fixed the "cannot install on ubuntu hardy heron", now they install directly without any additional steps.
4-Not to be expected any time soon, they are working hard on R500 and R600 support, Radeon HD4850 is RV770, until R600 is finalized I don't think you will see RV770 so, I wouldn't count on that for the time being.
A lot of informations, thanks everyone! Even though I am more and more tending to get myself a HD4870 card, there are still some obscurities. I hope someone can shed some light on this:
Does the video tearing only happen while using compiz or any other compositor? Even though that would still be unfortunate but not such a huge problem by itself because I don't use any of those yet (because of my crappy card and instabilities). Or put the other way: does the video tearing always happen or is there a pattern one can easily avoid? (like not using a 3d desktop)
@bridgman: in some thread, you clearly stated that there are some problems with wine and fglrx. Could you please elaborate on this further? Is there an ETA for an fix or is this low priority?
@bridgman: you stated the plan is doing 6xx and 7xx acceleration in parallel. I haven't been following the radeonhd development very closely. Is there already some work done on this or is something expected for this year in this regard...?
@bridgman: even though you cannot state an ETA or anything like it but could you at least give us some clue what priority xorg 1.5 support has?
What OpenGL revisions are supported through fglrx and will be supported through radeonhd? Maybe any word on the upcoming 3.0 standard? (doing OpenGL programming myself, this is actually quite important)
I'm new to ATI cards, but I've got a 4850 and I've seen tearing in games, so I think it's not related to the compositor.
...and after reading around a bit more, I think I may be mistaken there - most talk I've seen is about video in compiz, so either it's related to the card and I'm right or I didn't tick the "vsync" option in my games