
Originally Posted by
Chris
How would you accomplish this? Windows isn't void of open source coders, and there's plenty of Linux coders that aim for the ultimate in portability. Even if the end product itself doesn't support Windows, as long as the source is available you can be sure someone will port it there.
But I tend to agree with Dragonlord on this. Let it run on Windows, but make sure it's clearly "developed for Linux".
Someone mentioned asking Mark Shuttleworth/Canonical to fund such game development. I think that might be a good starting point, but we could also ask companies behind other distributions.. or hell, maybe even IBM, if they want to pitch in. Such a game doesn't have to be free, either. Even if the code was open source/GPL, there's nothing stopping you from selling it for money. Plus if you put the art/media assets under a non-free license, people would still have to buy it to legally get the full game.
Then if such a game is a success, we can start funding more games, and paying other developers/publishers to port their games to Linux as well.