Hmm, not sure I understand.
There is a Linux version of Freespace2 already, just the license is quite restrictive.
Or are you talking about a commercial rerelease under the LGP banner?
There is an engine release under a somewhat restrictive license. LGP doesn't have publication rights over the assets, which until recently, have been difficult to obtain save by scoring a used game disk set.
Originally Posted by Julius
However, Good Old Games, an online distribution division of CD Projekt, dedicated to resurrecting some of the best of the best in the "old" space, including titles such as Redneck Rampage, Fallout, Fallout Tactics, and Freespace 2 have started closed beta testing on the online store and community system TODAY. I just bought the assets for a mere $5.99 and just downloaded them. There's been some indication from them that they might be interested in seeing to Linux versions, but they don't have the skillsets or the time to obtain them right now.
IMHO, the best thing right now to show off the FS2 engine is Battlestar Galactica Beyond the Red Line.
/patiently waits for the next beta this month
Originally Posted by Svartalf
From what i've read up on, zdoom (engine used by gzdoom which is used by skulltag) had nicked code from the hexen/heretic source and Ken Silverman's build engine (with its accompanying home made licence http://www.icculus.org/BUILD/downloads/LICENSE.txt), so this code release should edge zdoom closer to legally free software...
except for the fact that zdoom uses FMOD and an OPL emulator...
See http://forum.zdoom.org/viewtopic.php?f=4&t=18876 for more info.
now if only Doom Legacy 2.0 code could hit beta grrr...
Last edited by hmmm; 09-11-2008 at 12:51 AM.
Yep, but the build engine code is still under ken silverman's weird restrictive build engine license.
Originally Posted by hmmm
Originally Posted by xav1r
As I understand it, that zdoom thread has someone mention tha the build code was somehow open sourced by 3d Realms when they released duke3d and shadow warrior under gpl...
but the code is dual licenced to BOTH 3dRealms and Ken so until Ken clarifies its status, its unknown what licence it's under....
i like his entry on his faq about the build source http://www.advsys.net/ken/buildsrc/default.htm:
"Why did you write a custom license instead of using GPL (GNU's General Public License)?
Short answer: to satisfy my ego Long answer: I know GPL is an industry standard, but I felt that it was way too long and boring for anyone to read seriously. I chose to write a nice short license that everybody could understand. This way, people unfamiliar with GPL would understand their rights."
ah well its his code...