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Thread: Why does WINE crash with almost EVERY 3D App?

  1. #1
    Join Date
    Jun 2007

    Default Why does WINE crash with almost EVERY 3D App?

    I'm getting increasingly frustrated with this..
    I have an ATI X1650 Pro, and almost every 3D game I have crashes.
    FIFA 08, PES 6, Age of Mythology, and my brothers Bad Boys II game :/ Basically anything crashes.
    Half Life runs, but it runs in software or OpenGL mode :P

    They all crash with an error similar to this:
    [ahmad@localhost Pro Evolution Soccer 6]$ wine PES6.exe
    fixme:win:EnumDisplayDevicesW ((null),0,0x571f75c,0x00000000), stub!
    fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
     @ directx.c / 3594
    err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
    fixme:win:RegisterDeviceNotificationA (hwnd=0x10026, filter=0x571fb88,flags=0x00000000),
            returns a fake device notification handle!
    fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x12e4e8) : stub
    err:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Reading back render target but SFLAG_INDRAWABLE not set
    fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x12e4e8) : stub
    err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not attach stream to file
    fixme:dmime:IDirectMusicPerformance8Impl_InitAudio (0x8984f98, (nil), 0x12436b4, 0x10026, 1, 128, 3f, (nil)): to check
    fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x8984f98, dmusic = (nil), dsound = 0x89416f0, hwnd = 0x10026)
    fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath (0x8984f98)->(1, 128, 0, 0x8985164): semi-stub
    fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_Activate (0x89851e8, 0): stub
    fixme:dmime:IDirectMusicPerformance8Impl_GetDefaultAudioPath (0x8984f98, 0x571fba8): semi-stub (0x89851ec)
    fixme:dmime:IDirectMusicAudioPathImpl_IDirectMusicAudioPath_GetObjectInPath (0x89851e8, 0, 32768, 0, {00000000-0000-0000-0000-000000000000}, 0, {279afa84-4981-11ce-a521-0020af0be560}, 0x12436a0): stub
    fixme:dmime:IDirectMusicPerformance8Impl_PChannelInfo (0x8984f98, 0, 0x12436a4, (nil), (nil)): stub
    fixme:dmime:IDirectMusicPerformance8Impl_GetDefaultAudioPath (0x8984f98, 0x12436b0): semi-stub (0x89851ec)
    wine: Unhandled page fault on read access to 0x00000000 at address 0x8766a3 (thread 0009), starting debugger...
    Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x008766a3).
    Register dump:
     CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
     EIP:008766a3 ESP:0571fbb8 EBP:0571fdf0 EFLAGS:00010246(   - 00      -RIZP1)
     EAX:00000000 EBX:00010026 ECX:00000002 EDX:089851e8
     ESI:00000000 EDI:00400000
    Stack dump:
    0x0571fbb8:  7eabbd00 0045b94b 00010026 00661bd5
    0x0571fbc8:  00660ff9 00000002 00000001 00008000
    0x0571fbd8:  00000000 00000000 00000000 00410ab2
    0x0571fbe8:  00000000 00000000 00010026 00400000
    0x0571fbf8:  00000300 00010026 00400000 00000000
    0x0571fc08:  004114f0 7eab8d90 7eabe810 0571fcbc
    =>1 0x008766a3 in pes6 (+0x4766a3) (0x0571fdf0)
      2 0x0041a552 in pes6 (+0x1a552) (0x0571ff18)
      3 0x7ee5885b in kernel32 (+0x5885b) (0x00000000)
    0x008766a3: movl        0x0(%eax),%ecx
    Module  Address                 Debug info      Name (89 modules)
    PE        400000- 5513000       Export          pes6
    ELF     761cc000-76219000       Deferred        dsound<elf>
      \-PE  761d0000-76219000       \               dsound
    ELF     767e5000-7682b000       Deferred        dmime<elf>
      \-PE  767f0000-7682b000       \               dmime
    ELF     77089000-770b1000       Deferred        dmusic<elf>
      \-PE  77090000-770b1000       \               dmusic
    ELF     7784e000-7787a000       Deferred        dmloader<elf>
      \-PE  77850000-7787a000       \               dmloader
    ELF     7bf00000-7bf03000       Deferred        <wine-loader>
    ELF     7cda3000-7cdac000       Deferred
    ELF     7cdac000-7de4e000       Deferred
    ELF     7de4e000-7de5a000       Deferred
    ELF     7de5a000-7ded4000       Deferred
    ELF     7df1c000-7df51000       Deferred        uxtheme<elf>
      \-PE  7df20000-7df51000       \               uxtheme
    ELF     7df51000-7df66000       Deferred        midimap<elf>
      \-PE  7df60000-7df66000       \               midimap
    ELF     7df66000-7df8e000       Deferred        msacm32<elf>
      \-PE  7df70000-7df8e000       \               msacm32
    ELF     7df8e000-7dfa6000       Deferred        msacm32<elf>
      \-PE  7df90000-7dfa6000       \               msacm32
    ELF     7dfa6000-7dfe3000       Deferred        wineoss<elf>
      \-PE  7dfb0000-7dfe3000       \               wineoss
    ELF     7dff6000-7e000000       Deferred
    ELF     7e000000-7e005000       Deferred
    ELF     7e005000-7e008000       Deferred
    ELF     7e008000-7e00f000       Deferred
    ELF     7e00f000-7e018000       Deferred
    ELF     7e018000-7e01d000       Deferred
    ELF     7e01d000-7e020000       Deferred
    ELF     7e020000-7e041000       Deferred        imm32<elf>
      \-PE  7e030000-7e041000       \               imm32
    ELF     7e041000-7e047000       Deferred
    ELF     7e047000-7e064000       Deferred
    ELF     7e064000-7e066000       Deferred
    ELF     7e066000-7e069000       Deferred
    ELF     7e069000-7e167000       Deferred
    ELF     7e167000-7e177000       Deferred
    ELF     7e177000-7e190000       Deferred
    ELF     7e190000-7e199000       Deferred
    ELF     7e1b0000-7e24f000       Deferred        winex11<elf>
      \-PE  7e1c0000-7e24f000       \               winex11
    ELF     7e26f000-7e3a5000       Deferred
    ELF     7e3a5000-7e3d3000       Deferred
    ELF     7e3d3000-7e3e6000       Deferred
    ELF     7e3e6000-7e461000       Deferred
    ELF     7e461000-7e52c000       Deferred        comctl32<elf>
      \-PE  7e470000-7e52c000       \               comctl32
    ELF     7e52c000-7e58b000       Deferred        shlwapi<elf>
      \-PE  7e540000-7e58b000       \               shlwapi
    ELF     7e58b000-7e6ac000       Deferred        shell32<elf>
      \-PE  7e5a0000-7e6ac000       \               shell32
    ELF     7e6ac000-7e6db000       Deferred        ws2_32<elf>
      \-PE  7e6b0000-7e6db000       \               ws2_32
    ELF     7e6db000-7e772000       Deferred        winmm<elf>
      \-PE  7e6f0000-7e772000       \               winmm
    ELF     7e772000-7e785000       Deferred
    ELF     7e79c000-7e7bb000       Deferred        iphlpapi<elf>
      \-PE  7e7a0000-7e7bb000       \               iphlpapi
    ELF     7e7bb000-7e822000       Deferred        rpcrt4<elf>
      \-PE  7e7d0000-7e822000       \               rpcrt4
    ELF     7e822000-7e8d4000       Deferred        ole32<elf>
      \-PE  7e830000-7e8d4000       \               ole32
    ELF     7e8d4000-7e90e000       Deferred        dinput<elf>
      \-PE  7e8e0000-7e90e000       \               dinput
    ELF     7e90e000-7e927000       Deferred        dinput8<elf>
      \-PE  7e910000-7e927000       \               dinput8
    ELF     7e927000-7e97e000       Deferred        advapi32<elf>
      \-PE  7e930000-7e97e000       \               advapi32
    ELF     7e97e000-7ea28000       Deferred        gdi32<elf>
      \-PE  7e990000-7ea28000       \               gdi32
    ELF     7ea28000-7eb84000       Deferred        user32<elf>
      \-PE  7ea40000-7eb84000       \               user32
    ELF     7eb84000-7ec91000       Deferred        wined3d<elf>
      \-PE  7eba0000-7ec91000       \               wined3d
    ELF     7ec91000-7ecbf000       Deferred        d3d8<elf>
      \-PE  7eca0000-7ecbf000       \               d3d8
    ELF     7ede2000-7ef21000       Export          kernel32<elf>
      \-PE  7ee00000-7ef21000       \               kernel32
    ELF     7ef21000-7ef2c000       Deferred
    ELF     7ef2c000-7ef51000       Deferred
    ELF     7ef51000-7f000000       Deferred        ntdll<elf>
      \-PE  7ef60000-7f000000       \               ntdll
    ELF     b7ca2000-b7ca6000       Deferred
    ELF     b7ca6000-b7dea000       Deferred
    ELF     b7dea000-b7e01000       Deferred
    ELF     b7e18000-b7f4f000       Deferred
    ELF     b7f50000-b7f6c000       Deferred
    process  tid      prio (all id:s are in hex)
    00000008 (D) D:\Backup\Windows Data\Games\Pro Evolution Soccer 6\PES6.exe
            0000001e  -15
            0000001d  -15
            0000001c   15
            0000001b   15
            0000001a   15
            00000018    0
            00000009    0 <==
            00000013    0
            00000012    0
            0000000e    0
            0000000d    0
            00000015    0
            00000014    0
            00000011    0
            00000010    0
            00000017    0
    =>1 0x008766a3 in pes6 (+0x4766a3) (0x0571fdf0)
      2 0x0041a552 in pes6 (+0x1a552) (0x0571ff18)
      3 0x7ee5885b in kernel32 (+0x5885b) (0x00000000)
    fixme:winmm:MMDRV_Exit Closing while ll-driver open

    Some people said using native DLLs will fix it, but I'm not sure. Should I bother with trying that?

    Is this problem for everyone using FGLRX? And how can I solve it?

    Last edited by Extreme Coder; 07-19-2008 at 07:13 PM.

  2. #2
    Join Date
    Aug 2007


    Use 8-5 driver not 8-6.

  3. #3
    Join Date
    Jun 2007


    Are you sure it will fix this?
    If so, I'm headed to download it then

  4. #4
    Join Date
    Jun 2007


    Wait! I am already using 8.49.7, which AFAIK is 8.5, right?
    I checked from the Catalyst Control Center.

  5. #5
    Join Date
    Aug 2007


    Thats 8-5 - i use wine 1.1.1 and you?

  6. #6
    Join Date
    Oct 2007


    Have you tried with an OpenGL game ? (like WoW)

    Maybe you could look a this post :

    There is a patch at #23 that worked for me with Civ 4.
    There is an other workaround in post #37

  7. #7
    Join Date
    Dec 2007


    I pretty much have given up on trying to run any accelerated app. under Wine (even 2D ones). When it does run, it runs horribly slow and/or buggy, but usually it corrupts my whole screen making things unusable. I pretty much just use Wine for non-accelerated Windows apps.

  8. #8
    Join Date
    Nov 2007


    Interesting, I get the same d3d problem in wine...

  9. #9
    Join Date
    Jun 2007


    Guys, I really need help on this :/
    FIFA 08 which is reported as working on the AppDB just crashes after launch, and so do many games.
    If Cedega or Crossover Games will solve this problem, let me know.
    Does 8.6 or 8.7 solve this also?
    Anything would be useful..

  10. #10
    Join Date
    Jan 2008
    South Africa


    I have a mobility x1600, and 8-6 seems to work pretty much perfectly for me... 8-5 was the broken version for me, but some people say 8-6 broke theirs...

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