I want to ask how can I run 32bit OpenGL applications with full 3D acceleration (which Mesa 3D and opensource radeon driver provides for R5xx) in Debian GNU\Linux with amd64 architecture.
Every native application (which was built from source - OpenArena, Nexuiz, etc... or which is freeware but has a native 64b version e.g. - Urban Terror) is working fine.
But applications which don't have 64bit version (only 32bit but they are native linux apps) lack 3D acceleration. Exempli gratia Wolfenstein: Enemy Territory: first video sequence is good, but in menu - terrible motion with 1-5 fps.
Please, is there any working solution for my problem?
32b libraries installed in my 64b system.
littlefame:~# dpkg -l | grep 32
ii ia32-libs 2.7 ia32 shared libraries for use on amd64 and ia64 systems
ii ia32-libs-gtk 2.7 GTK+ ia32 shared libraries
ii ia32-libs-tools 11 Tools for converting i386 debs for amd64 and ia64
ii lib32asound2 1.0.16-2 ALSA library (32 bit)
ii lib32gcc1 1:4.3.2-1 GCC support library (32 bit Version)
ii lib32ncurses5 5.6+20080920-1 shared libraries for terminal handling (32-bit)
ii lib32stdc++6 4.3.2-1 The GNU Standard C++ Library v3 (32 bit Version)
ii lib32z1 1:220.127.116.11.dfsg-12 compression library - 32 bit runtime
ii libc6-i386 2.7-13 GNU C Library: 32bit shared libraries for AMD64
ii libdns32 1:9.4.2-10 DNS Shared Library used by BIND
ii libisc32 1:9.4.2-10 ISC Shared Library used by BIND