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Thread: The UVD/UVD2 thread.

  1. #141
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    Quote Originally Posted by deanjo View Post
    They don't cheat, they simply beat the others to the punch. Like I said ealier, the alternatives to creating a non nVidia/Apple influenced standard have been out there for years. It was them though that stuck the tech's together and gave the masses a working solution, not the foss community.
    be sure they cheat! ...

  2. #142
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    Quote Originally Posted by Qaridarium View Post
    ray tracing is not a speed problem ray tracing is only a quality problem...

    it will the time come then the only way to push up the quality is going the raytracing way...
    Ray tracings biggest problem is speed. Always has been. Quality is entirely dependent on the code and has nothing to do really with the hardware rendering it. Given enough time pretty much any computing device can raytrace to the same results in terms of quality.

  3. #143
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    Quote Originally Posted by Qaridarium View Post
    be sure they cheat! ...
    How? Backup that statement. They cheat because they are the first to implement?

  4. #144
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    Quote Originally Posted by deanjo View Post
    How? Backup that statement. They cheat because they are the first to implement?
    no they cheat becourse the app do not looks like the orginal !

    use the dx10 reverence renderer of vista...

    and compete this again the nvidia screenshot of the same scene !

    nvidia looks like crap!

  5. #145
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    I don't understand why this debate keeps going on.

    Raytracing seems to be great for shiny things. Rasterizing seems to be great for not-shiny things.

    Representing the real world optimally seems to need some of both.
    Last edited by bridgman; 04-22-2009 at 12:33 AM.

  6. #146
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    Quote Originally Posted by deanjo View Post
    Ray tracings biggest problem is speed. Always has been. Quality is entirely dependent on the code and has nothing to do really with the hardware rendering it. Given enough time pretty much any computing device can raytrace to the same results in terms of quality.
    you don't unterstand... speed is not the problem becourse if the raytracing quality the only left think the speed will come for this shit!

  7. #147
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    Quote Originally Posted by Qaridarium View Post
    no they cheat becourse the app do not looks like the orginal !

    use the dx10 reverence renderer of vista...

    and compete this again the nvidia screenshot of the same scene !

    nvidia looks like crap!
    The same can be said of EVERY graphics vendor. Every vender has work arounds and optimizations, just recently they found the ATI drivers in Vista not rendering objects in Far Cry 2 (Sample pic was that recently popped up was showing a camo net completely missing on the latest ati drivers and meanwhile the nvidia cards were showing it in it's complete glory). If that is you idea of cheating then you shouldn't look at any opensource code since there is tonnes of it everywhere.

    http://www.legitreviews.com/article/946/1/

    EDIT: Sorry it was Stalker not Far Cry
    Last edited by deanjo; 04-22-2009 at 12:09 AM.

  8. #148
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    Quote Originally Posted by Qaridarium View Post
    you don't unterstand... speed is not the problem becourse if the raytracing quality the only left think the speed will come for this shit!
    I understand perfectly. The 'holy grail' though is to get the speed without sacrificing alot on quality. It's still an issue of speed.

  9. #149
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    Quote Originally Posted by deanjo View Post
    The same can be said of EVERY graphics vendor. Every vender has work arounds and optimizations, just recently they found the ATI drivers in Vista not rendering objects in Far Cry 2 (Sample pic was that recently popped up was showing a camo net completely missing on the latest ati drivers and meanwhile the nvidia cards were showing it in it's complete glory). If that is you idea of cheating then you shouldn't look at any opensource code since there is tonnes of it everywhere.

    http://www.legitreviews.com/article/946/1/

    EDIT: Sorry it was Stalker not Far Cry
    PCGH in germany shows that ATI render shadows korrekt @ crysis and nvidia save shader power and do not render all shadows!

  10. #150
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    Quote Originally Posted by Qaridarium View Post
    so for dx9c shit for nvidia minimum opengl2.1+nvidia extansions
    The extensions I know of that are related to this are generic ones that you get with fglrx and will get later (as in, soon enough) get with open drivers and have nothing at all to do with nVidia except that nVidia has implemented them in a quite stable fashion.

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