I was saying this from the first news that DirectX10 was not available on WinXP:
Linux will implement it and all linux folk will have a good laugh.
Poor people who fell under Vista![]()
Unfortunately it's not that simple. Unlike with OpenGL, the D3D API is not implemented inside the driver itself. Microsoft write a huge part of the API themselves. This top layer routes commands to a much simpler interface which the drivers implement (in some ways similar to the way Gallium works). Without the Microsoft-controlled parts, the code in the drivers won't do much good.