Aaaaah... I love how they hose things up right at the end, and then it's always too late in the release cycle to fix it.
Fedora 10 Beta gave me the best 3d performance I've ever seen on my Intel 965GM graphics... better even than Windows. Really, really effing good. We're talking, smooth framerate in Second Life with medium detail, and desktop effects enabled. Vista can't even come close to that kind of awesomeness.
But the Fedora 10 Preview is back to the old standard "Linux sucks for gaming" motto. They've and updated stuff with some of the latest commits to fdo (apparently without testing them?!), and -- although desktop effects and 2d rendering are fine -- they completely nuked OpenGL performance. You would think that this kind of thing wouldn't happen so close to release. Maybe I will just consider Fedora 10 Beta to be the "gold" for me, because if the development freeze occurs with this major braindamage in the GEM 3d acceleration, I can't enjoyably run Fedora 10. Edit: This breakage is not affected by whether or not I have Desktop Effects enabled. While the effects transitions are smooth, games running on top of it will flicker and eventually crash the X server. I was reporting on slow performance with the effects disabled. And by "desktop effects" I mean the metacity compositing code, not compiz.
And to top it all off, OpenGL Vertex Buffer objects are no longer being reported as one of the client extensions. Lovely.
Sean


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