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Thread: NVIDIA Releases Yet Another Linux Driver

  1. #1
    Join Date
    Jan 2007
    Posts
    15,437

    Default NVIDIA Releases Yet Another Linux Driver

    Phoronix: NVIDIA Releases Yet Another Linux Driver

    It was just yesterday that NVIDIA released four new Linux drivers, but today they have pushed out a fifth proprietary Linux driver update. Yesterday one of their drivers released was version 180.25, which brought a host of VDPAU fixes and new GPU support, but replacing that is now 180.27. The NVIDIA 180.27 x86/x86_64 display driver for Linux brings OpenGL 3.0 support for the GeForce 8 series and later...

    http://www.phoronix.com/vr.php?view=NzAyMg

  2. #2
    Join Date
    Jan 2009
    Posts
    3

    Default

    Great driver, works perfectly for me right now .

    Code:
    OpenGL vendor string: NVIDIA Corporation
    OpenGL renderer string: GeForce 9600 GT/PCI/SSE2
    OpenGL version string: 3.0.0 NVIDIA 180.27
    OpenGL shading language version string: 1.30 NVIDIA via Cg compiler
    OpenGL extensions:
        GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers, 
        GL_ARB_draw_instanced, GL_ARB_fragment_program, 
        GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, 
        GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
        GL_ARB_framebuffer_object, GL_ARB_geometry_shader4, GL_ARB_imaging, 
        GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, 
        GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, 
        GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, 
        GL_ARB_shader_objects, GL_ARB_shading_language_100, 
        GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, 
        GL_ARB_texture_compression, GL_ARB_texture_cube_map, 
        GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
        GL_ARB_texture_env_dot3, GL_ARB_texture_float, 
        GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, 
        GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_transpose_matrix, 
        GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, 
        GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, 
        GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once, 
        GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, 
        GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
        GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
        GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_bindable_uniform, 
        GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
        GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
        GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
        GL_EXT_framebuffer_object, GL_EXTX_framebuffer_mixed_formats, 
        GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
        GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, 
        GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
        GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
        GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
        GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, 
        GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, 
        GL_EXT_texture_array, GL_EXT_texture_buffer_object, 
        GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
        GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
        GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, 
        GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
        GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, 
        GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, 
        GL_EXT_texture_swizzle, GL_EXT_texture_shared_exponent, 
        GL_EXT_timer_query, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
        GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, 
        GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color, 
        GL_NV_depth_buffer_float, GL_NV_conditional_render, GL_NV_depth_clamp, 
        GL_NV_explicit_multisample, GL_NV_fence, GL_NV_float_buffer, 
        GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program_option, 
        GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage, 
        GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_half_float, 
        GL_NV_light_max_exponent, GL_NV_multisample_coverage, 
        GL_NV_multisample_filter_hint, GL_NV_occlusion_query, 
        GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, 
        GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart, 
        GL_NV_register_combiners, GL_NV_register_combiners2, 
        GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, 
        GL_NV_texture_env_combine4, GL_NV_texture_expand_normal, 
        GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, 
        GL_NV_texture_shader3, GL_NV_transform_feedback, GL_NV_vertex_array_range, 
        GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, 
        GL_NV_vertex_program2, GL_NV_vertex_program2_option, 
        GL_NV_vertex_program3, GL_NVX_conditional_render, GL_SGIS_generate_mipmap, 
        GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, 
        GL_SUN_slice_accum

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