I'll be honest, I'm a little confused about using games as a benchmark for a filesystem. Games load resources from the disk before the game play starts, everything from that point on is stored in either RAM or VRAM while the game is in play (unless of course you run out of memory). Only an insane game developer would read or write from the disk during gameplay because it would kill frame rate.
If you were timing the loading times (or game saves) fair enough, but using the frame rate as a bench mark seems pointless.


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