It appears that the price displayed when you use pounds as your currency is different to when you use the dollar, slightly over double the price. I'll drop tuxgames an email pointing out the discrepancy later on today.Originally Posted by skkayman
I didn't think iD-tech 4 engine worked on the Wii. As for the game I don't think there is much information on the graphic's engine used, at least I couldn't find concrete but then agian I didn't look all that hard.Originally Posted by xav1r
Xinerama is a 2D/X11 spec. It doesn't feed info to the GL layers, which is where you're getting confused as to why it doesn't work the way you envision it working- if you do a bit of digging on the DRI site, you'll find that it's largely not implemented in their space and it's hit or miss with the commercial stuff. (There's a reason why I don't do dual head setups and haven't since I quit working for the securities trading software company I worked for ages ago. I encountered the same problems and got the same answers with no good fixes- because there isn't any...at least not for some time yet to come.).
I was thinking something along the lines of
then switching to the new xserver.Code:X -xinerama :1.0 && /path/to/game/binary -display :1.0
Last edited by Aradreth; 12-09-2008 at 04:36 PM.
Heh... I'd figured it was. Any banter I'd put forth that might have sounded that way was clearly framed as..."not likely, but you never know..." type discussion. Thanks for clearing it up, Ryan.The Prey client for Linux isn't any sort of marketing research. It was purely a volunteer thing. It neither encourages nor impedes the chances of seeing a Linux version of Prey 2.
By the by... Thanks for the effort. It's greatly appreciated by all.
here if you want) with both the native version and the windows version running in wine, and then with Windows. 1280*1024 resolution, everything cranked except antialiasing which was only at 2x.
Wine: 66.8 fps
Linux Native: 81.2 fps
Windows: 84.1 fps
Yay! Timedemos are of course pretty much only about the GPU, but at least that aspect is faster with the native version than with wine Almost up to the windows version too.
Running the linux and wine clients I got some pretty bad hitching when he first looks in the mirror (split second pauses, this is bad compared to the rest) that I didn't notice in windows. But it's no slouch.
Last edited by MamiyaOtaru; 12-12-2008 at 07:16 AM.
does anyone see any servers in multiplayer?