Bridgmen said:"we are
going to look into opening up UVD, I just can't make any commitments until we have actually gone through the investigation
and it won't be quick. We have 6xx/7xx 3d code out now, so IMO the next priority should be basic power management. "
popper said:thats a shame,
we are looking at months at the very least then!
Bridgeman said:
For open source, yes, but I expect fglrx will have it sooner.
Bridgmen said:"I think the attraction of the [NV cuda] library is that it makes it easy to retrieve the decoded frame, while most of the decoder implementations supplied by HW vendors tend to only output to the screen simply because that was the main requirement.
We make a similar capability available to ISVs :
http://www.cyberlink.com/eng/press_room/view_1756.html
"
popper said:yep,that about covers it for basic needs it appears, your average dev and indeed Pro coders such as BetaBoy and the CoreAVC coders dont really need that much help once they have the right library and docs access it seems, BetaBoy said he wanted to support ATI UVD in CoreAVC and related apps but you dont give them or the open SW coders access to the ATI UVD.
Bridgmen said:"I suspect the library uses the DXVA framework in the NVidia drivers, so having DXVA die might be a bit inconvenient, but that's just a guess "
i think its just entry points into and out of the generic DSP "blackbox" they put on their cards/SOC chips TBO.....
popper said:i dont really see why ATI/AMD couldnt also make such as "blackbox" UVD available as a stop gap measure to help multi OS devs in the short term TBO...!
snip...
popper said:given the apparent potential long wait for anything ATI UVD related, perhaps its finally time to move over to NV cards for now as the only viable option for many people world wide today!, as CoreAVC have a linux library available and have released test HW assisted cuda/VS2 CoreAVC on windows that apparently gives it a massive (x2-x4) decoding boost, i dont know if it will be usable on linux X86 as yet though.