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Thread: looks like Catalyst 9.2beta leaked.

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  1. #1
    Join Date
    Jul 2008

    Default looks like Catalyst 9.2beta leaked.

    Last edited by energyman; 01-09-2009 at 09:26 AM.

  2. #2
    Join Date
    Jan 2007


    Lol those chinese people are insane. Great find

  3. #3
    Join Date
    Jul 2008


    the people at guru3d found it - and I found them. Btw, the second download link points to a broken package.

    and now:

    name of display: :0.0
    display: :0 screen: 0
    direct rendering: Yes
    server glx vendor string: SGI
    server glx version string: 1.2
    server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
    client glx vendor string: SGI
    client glx version string: 1.4
    client glx extensions:
    GLX_ARB_create_context, GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_MESA_allocate_memory, GLX_MESA_swap_control,
    GLX_MESA_swap_frame_usage, GLX_NV_swap_group, GLX_OML_swap_method,
    GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_swap_barrier, GLX_SGIX_swap_group,
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
    GLX version: 1.2
    GLX extensions:
    GLX_ARB_create_context, GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_MESA_swap_control, GLX_NV_swap_group, GLX_OML_swap_method,
    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_swap_barrier, GLX_SGIX_swap_group, GLX_SGIX_visual_select_group
    OpenGL vendor string: ATI Technologies Inc.
    OpenGL renderer string: ATI Radeon HD 3870
    OpenGL version string: 2.1.8472 Release
    OpenGL shading language version string: 1.20
    OpenGL extensions:
    GL_AMDX_vertex_shader_tessellator, GL_AMD_performance_monitor,
    GL_AMD_texture_texture4, GL_ARB_color_buffer_float,
    GL_ARB_depth_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,
    GL_ARB_draw_instanced, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
    GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_multisample,
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects,
    GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shadow,
    GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_float,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_transpose_matrix,
    GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
    GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
    GL_ATI_meminfo, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
    GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_point_parameters,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
    GL_EXT_subtexture, GL_EXT_texgen_reflection, GL_EXT_texture3D,
    GL_EXT_texture_array, GL_EXT_texture_compression_latc,
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_integer, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
    GL_EXT_texture_shared_exponent, GL_EXT_transform_feedback,
    GL_EXT_vertex_array, GL_KTX_buffer_region, GL_NV_blend_square,
    GL_NV_conditional_render, GL_NV_copy_depth_to_color,
    GL_NV_texgen_reflection, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_WIN_swap_hint,

    [ 72.272894] fglrx: module license 'Proprietary. (C) 2002 - ATI Technologies, Starnberg, GERMANY' taints kernel.
    [ 72.290446] [fglrx] Maximum main memory to use for locked dma buffers: 3787 MBytes.
    [ 72.290671] [fglrx] vendor: 1002 device: 9501 count: 1
    [ 72.291049] [fglrx] ioport: bar 4, base 0xc000, size: 0x100
    [ 72.291060] pci 0000:02:00.0: PCI INT A -> GSI 18 (level, low) -> IRQ 18
    [ 72.291064] pci 0000:02:00.0: setting latency timer to 64
    [ 72.291246] [fglrx] Kernel PAT support detected, disabling driver built-in PAT support
    [ 72.291264] [fglrx] module loaded - fglrx 8.58.2 [Dec 30 2008] with 1 minors
    [ 73.000842] Clocksource tsc unstable (delta = -200176421 ns)
    [ 76.261016] [fglrx] Firegl kernel thread PID: 3795
    [ 76.282255] [fglrx] Gart cacheable size:1970 M.
    [ 76.282261] [fglrx] Reserved FB block: Shared offset:0, size:1000000
    [ 76.282263] [fglrx] Reserved FB block: Unshared offset:fc1b000, size:3e5000
    [ 76.282264] [fglrx] Reserved FB block: Unshared offset:1fffc000, size:4000

    composite works ok, no flickering with xv, but the picture bleeds into the decoration and is stretched.

    Scrolling is fast, window movement is instantious (aka, no lag), manual resizing is still slow.

  4. #4
    Join Date
    Jul 2008


    so, tried ut2004 and vegastrike. 3d performance is great. Seems to be better (but I may be mistaken). In vegastrike there is a 'colour' problem. The Atlantis planet in Cephid17 isreddish - while the planet was alwas blue in the past. Also with composite turned on the colours are way too dark of the ship. Strange, but not a problem.
    Last edited by energyman; 01-09-2009 at 10:35 AM.

  5. #5
    Join Date
    Jul 2008


    hm, strange problem:
    aticonfig --odgt
    ERROR - Could not find library:

    ls -lh /usr/lib64/
    -rwxr-xr-x 1 root root 147K 9. Jan 15:37 /usr/lib64/

  6. #6
    Join Date
    Oct 2007


    Quote Originally Posted by energyman View Post
    hm, strange problem:
    aticonfig --odgt
    ERROR - Could not find library:

    ls -lh /usr/lib64/
    -rwxr-xr-x 1 root root 147K 9. Jan 15:37 /usr/lib64/
    Same here. I've switched from 9.1 to 9.2 and get this. I remember that switching from 8.12 to 9.1 gave me the same thing. In the meantime I've moved to ubuntu amd64, so on fresh install I've installed 9.1 and everything was fine. I think that the installer don't override the old file, but when I've copied the file from extracted 9.2 to /usr/lib64 I still recive the same error (although those files were different ;/).

  7. #7
    Join Date
    Feb 2007


    2 months in a row...might it be we will see public betas in the future?

  8. #8
    Join Date
    Jan 2008


    has anybody run gtkperf or jxrendermark on the 9.2 (or 9.1) drivers with composite disabled?

    I would be really interested in 2D hw accaleration, and if its still as bad as it used to be in previous releases.
    Unfourtunatly I am currently not at home, so can't test my Radeon3850 :-/

    Thank you in advance, Clemens

  9. #9
    Join Date
    Aug 2007


    It would be more easy then all betas are announced in a similar way that nvidia does. Most easy would be a standard position + latest.txt file which would point to latest stable + beta. I see no real reason why those have not been published before. This would decrease the frustration at launch day of the next official stable driver - when you know what you can expect.

  10. #10
    Join Date
    Jul 2008


    Wow, is 9.1 final even out?

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