Gallium3D To Enter Mainline Mesa Code
Phoronix: Gallium3D To Enter Mainline Mesa Code
As we shared late last week, Mesa 7.3 is getting ready for release with the first release candidate having arrived. Mesa 7.3 will feature improved GLSL 1.20 support, support for the Graphics Execution Manager, and Direct Rendering Infrastructure 2 integration...
So Jaunty ships WINE in main.. If Jaunty+1 shipped Gallium D3D instead of WINED3D, I'd be ecstatic. I can't wait to play Halo 2 on my Ubuntu Dell
Does Gallium3d really have direct3d support on linux??
It gives possibility of implementing it.
My opinion: Forget DirectX
Current battle for PC gaming is over and MS won. But there will be next round soon, when Intel releases ray-tracing capable graphic cards to general public. Companies like Sony, Sun, Intel and Nintendo can create Java-based raytracing gaming platform with possibility to easily port game to PC (Windows/Linux), to OSX, to Playstation 4, even integrate gaming to consumer electronics, like TVs and Set-top-box. That would push DirectX to the corner. Other possibility is that these companies will, just like today, separately play catch-up with MS implementation of ray-tracing DX extensions. That would be great for MS, none of these companies alone is threat to them in the area of PC gaming.
PC gaming is Doomed. Even Microsoft doesn't support it anymore, now that they have Xbox. Fable II for example: just Xbox360.
My interest in Gallium is better graphics drivers for Linux, because currently that is that area that sucks more today
It's difficult to promote Linux to friends when even 2D performance sucks badly on most drivers..
(ok, I admin, I'm really pissed of with intel drivers, which supposedly would have the best support on linux)
I got no clue where the hell that myth comes from, but ray tracing on future Intel CPUs won't change anything at all. Game developers will still use their graphics APIs (and the "normal game programming languages") just like today, but the "Intel" graphics driver will use a CPU instead of a GPU.
Originally Posted by mirza
Apart from that, raytracing with Direct3D is in development at the moment (so no wonderfull new era of platform independent graphics APIs), the situation will just get worse as the people behind OpenGL will just add that functionality using extensions, but I guess that discussion has been hold long enough now...
Of course we will use some API, but drawing scene with ray-tracing is completely different then current rendering. Currently, there is lot of work CPU must do to paint image that "feels" realistic. Thats why we really need C/C++ right now. In ray-tracing, you just setup a scene, no object simplification (removing points) is needed, no tricks for shadows, no calculating parts of scene that you can/can't see (reducing scene size for faster rendering) etc. You can just send massive scene to GPU and use CPU only to re-arrange objects there. That would greatly simplify code for graphical part of the game. Still, AI and physics must be done on the CPU, but Java (or .NET in case of MS) can do that, I am pretty sure. Benefits are obvious (debugging multithreaded app is one clear example).
Originally Posted by NeoBrain
Look at the membership of Khronos. You won't find many game or FOSS proponents on that list.
Originally Posted by chelobaka