Okay, so a pixel shader is more or less an infinite while-loop?
Originally Posted by bridgman
So if we have OpenCL into play, does that mean, that the OpenGL and OpenCL driver schedule which turn it is to get data processed, as the GPU only can handle one task at a time?
Let's say I write a OpenCL program that simulates a flow. Is that program the kernel for the GPU? Or is the kernel something Mesa would write to intercept my flow simulation program?
How many kernels can the GPU have running?
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