Oh, oh... Same thing i experianced when ATI droped support for pbuffers for my 9250 (2005 with 8.15 driver), with argument "it is hard to maintaining any further"... One year later my card was not supported anymore. The end. NVIDIA for compete and many years older chips have support even today! So, i just don't know when ATI think to stop
playing like that with their users?
@sandain
Here are some 'fgl_glxgears' screenshots from that time, with or w/o pbuffers driver support. I remember if that is good, wine use that and translate as wgl pbuffer. You can test this also if you think that driver lack pbuffers.
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. Games often uses pbuffers for map viewer, you can see that in Dungeon Siege 2 also.
, i think you have translated WGL_ARB_pbuffers (you can use 'glview' tool, to see if Wine exported that extension), because WoW DX client works good. So, if problem is only with opengl stack of wine's pbuffers, bug can be in both, but as you stated that opengl client
.
rint_glsl_info_log Error received from GLSL shader #16: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supporte"