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Thread: ioquake3 Engine Nears New Version

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  1. #1
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    Default ioquake3 Engine Nears New Version

    Phoronix: ioquake3 Engine Nears New Version

    The team behind the development of the ioquake3 engine, a spin-off of the open-source Quake 3 engine, is preparing for the release of a new update. The second release candidate for ioquake3 1.36 is now available and it features a number of new improvements...

    http://www.phoronix.com/vr.php?view=NzA0Ng

  2. #2
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    Hold it right there; the next Tremulous release actually depends on some files that are due to ship with Duke Nukem Forever, so, it's not as easy as you make it sound.

  3. #3
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    I could have sworn that all of those features mentioned in the article were added between 1.33 and 1.35 with the exception of x86_64 support which came right after id freed the code. The only thing that is new to ioq3 for 1.36 is voip and maybe that stereoscopic thing. Oh and a lot of drama over the switch to SDL.

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    Quote Originally Posted by yogi_berra View Post
    I could have sworn that all of those features mentioned in the article were added between 1.33 and 1.35 with the exception of x86_64 support which came right after id freed the code. The only thing that is new to ioq3 for 1.36 is voip and maybe that stereoscopic thing. Oh and a lot of drama over the switch to SDL.
    Actually voip and the stereoscopic thing were added a long time ago, i think in the 1.34 release. There hasnt been much of anything new really, for over a year now.

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    Quote Originally Posted by xav1r View Post
    Actually voip and the stereoscopic thing were added a long time ago, i think in the 1.34 release. There hasnt been much of anything new really, for over a year now.
    The initial voip patch was submitted to the ioq3 list on May 24, 2008 so it was just before 1.35.

  6. #6
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    what is that sdl thing on windows
    portability is good but not cool if you lose behavior

  7. #7
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    Quote Originally Posted by ethana2 View Post
    Hold it right there; the next Tremulous release actually depends on some files that are due to ship with Duke Nukem Forever, so, it's not as easy as you make it sound.
    it is pretty dead... 3 years and not even a bugfix release

  8. #8
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    hm? Seems everything from about 400 revisions has been only bugfixes, every single thing of those things mentioned is in rev 1066 of openarena..

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