Hold it right there; the next Tremulous release actually depends on some files that are due to ship with Duke Nukem Forever, so, it's not as easy as you make it sound.
Phoronix: ioquake3 Engine Nears New Version
The team behind the development of the ioquake3 engine, a spin-off of the open-source Quake 3 engine, is preparing for the release of a new update. The second release candidate for ioquake3 1.36 is now available and it features a number of new improvements...
http://www.phoronix.com/vr.php?view=NzA0Ng
Hold it right there; the next Tremulous release actually depends on some files that are due to ship with Duke Nukem Forever, so, it's not as easy as you make it sound.
I could have sworn that all of those features mentioned in the article were added between 1.33 and 1.35 with the exception of x86_64 support which came right after id freed the code. The only thing that is new to ioq3 for 1.36 is voip and maybe that stereoscopic thing. Oh and a lot of drama over the switch to SDL.
hm? Seems everything from about 400 revisions has been only bugfixes, every single thing of those things mentioned is in rev 1066 of openarena..
what is that sdl thing on windows
portability is good but not cool if you lose behavior