Can someone post a pic of what this image is supposed to look like ?
Hello,
I have an ATI video Device ATI 9800 SE 256 MB, installed ati-driver-installer-9.2-x86.x86_64.run from ATI website, all went well, but I have big problem with 3D applications.
System is Slackware 12.1, with 2 GB Ram and AMD Athlon XP 2500+, here the result of lspci:
00:00.0 Host bridge: VIA Technologies, Inc. VT8377 [KT400/KT600 AGP] Host Bridge
00:01.0 PCI bridge: VIA Technologies, Inc. VT8235 PCI Bridge
00:10.0 USB Controller: VIA Technologies, Inc. VT82xxxxx UHCI USB 1.1 Controller (rev 80)
00:10.1 USB Controller: VIA Technologies, Inc. VT82xxxxx UHCI USB 1.1 Controller (rev 80)
00:10.2 USB Controller: VIA Technologies, Inc. VT82xxxxx UHCI USB 1.1 Controller (rev 80)
00:10.3 USB Controller: VIA Technologies, Inc. USB 2.0 (rev 82)
00:11.0 ISA bridge: VIA Technologies, Inc. VT8235 ISA Bridge
00:11.1 IDE interface: VIA Technologies, Inc. VT82C586A/B/VT82C686/A/B/VT823x/A/C PIPC Bus Master IDE (rev 06)
00:11.5 Multimedia audio controller: VIA Technologies, Inc. VT8233/A/8235/8237 AC97 Audio Controller (rev 50)
00:12.0 Ethernet controller: VIA Technologies, Inc. VT6102 [Rhine-II] (rev 74)
01:00.0 VGA compatible controller: ATI Technologies Inc R350 AH [Radeon 9800]
01:00.1 Display controller: ATI Technologies Inc Radeon R350 [Radeon 9800] (Secondary)
3D objects appear to have big scaled borders of random colors:
I enclose image:
Any clue on how to solve it?
Thank you.
Can someone post a pic of what this image is supposed to look like ?
How can you use 64 bit ati driver on a 32 bit cpu? You probably need to install an i386 or i586 or i686 pacakgae whatever slackware calls it.
More importantly, what game is that? Could be some Windows game running in Wine for all we know.
No, it's http://www.planeshift.it, wich has a native version for linux. I use 32 bit driver, wich is packed together with 64 bit version.
Under wine same problem, anyway.
I add an image in wich is more clear that problem:
This was taken under wine running World of Warcraft; but result is the same. Sure you can notice random portions of the dwarf painted as the floor...
While the problem stands both in native and emulated applications, i think the problem is not in Wine.