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Thread: Can anyone advise on tests to run for the Blender Game Engine?

  1. #11

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    Quote Originally Posted by stiiixy View Post
    According to this linkus http://blenderartists.org/forum/showthread.php?t=149326 one of the dev's was going to include a basic function in the 2.5 release (last post)
    When is Blender 2.5 due out?

    Are you able to follow up with the developer in that thread?

  2. #12
    Join Date
    Jan 2009
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    Outthere, NSW, Australia
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    http://www.blender.org/forum/viewtop...?p=71921#71921

    About as much as I can do here from work for the time being.

  3. #13

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    Quote Originally Posted by stiiixy View Post
    http://www.blender.org/forum/viewtop...?p=71921#71921

    About as much as I can do here from work for the time being.

    Hmm, still no response in either thread.

  4. #14

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    Hi Michael,

    I've been talking to people about this, and I've had a couple of people who know the code say they'd be happy to do this... it just hasn't happened yet despite gentle nudging on IRC.

    Anyway, notice that it seems to be slated for Blender 2.5 which hasn't come out yet. Time to get out the cattle prod methinks...
    Last edited by Mr_Alien_Overlord; 04-03-2009 at 11:35 PM.

  5. #15
    Join Date
    Jan 2009
    Location
    Outthere, NSW, Australia
    Posts
    383

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    Bit of a country boy MR. AO? Or just pure figurative? Can't say I've ever actually seen a cattle prod in use here in Aus. We just tend to make do with loud noises and lip-whistles, dogs, big sticks and (noisy) helicopter's on the bigger stations (some are bigger than Texas!). Simple things always work best

    Edit: Differentiation between metal whistle's and yer lipsth wisthlesth

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