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Thread: Jumpman

  1. #1
    Join Date
    Oct 2008
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    Sweden
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    983

    Default Jumpman

    Sounds like the developer of the retrogame platformer Jumpman is interested in making a linux port, but is running into some problems. Anyone feel like helping out?

    [...] I’m still trying to find a way to actually create a linux build…
    http://runhello.com/#comment-67517

    The game does work in Wine, but having it native would be awesome.

  2. #2
    Join Date
    Jul 2008
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    Well making a build is not that difficult... he just has to say "why" he can't make a build. We can't read minds... at last that's not in my course program so far :P

  3. #3
    Join Date
    Jun 2006
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    3,046

    Default

    Quote Originally Posted by Dragonlord View Post
    Well making a build is not that difficult... he just has to say "why" he can't make a build. We can't read minds... at last that's not in my course program so far :P
    I'm suspecting he's not knowing where to start. On Windows and MacOS, the dev tools include IDEs and project builders- it's not a foregone conclusion he's familiar enough with the tools on Linux to go with something like Eclipse, CodeBlocks, or Source Navigator to have the same sort of functionality.

  4. #4
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    Jul 2008
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    KDevelop should be able to create a build environment as far as I know. That said I only use it with projects I made the makefiles myself ( or better SCons ). Granted autotools is a beast. With SCons he should be better off as it is Python driven and so is more familiar for a coder than autotools.

  5. #5
    Join Date
    Oct 2008
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    Old news, but the game has been ported now.

    http://runhello.com/#comment-74730

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