Last edited by DoDoENT; 03-01-2009 at 09:36 AM.
This does not affect just Ogre. I am seeing the same issue in a pure OpenGL application I am developing. It appeared after upgrading from a X1950Pro w/ catalyst 8.12 to a 4850HD w/ catalyst 9.2 (Arch x86_64).
The GLSL shaders compile without errors, but texturing is broken as if texture coordinates were always 0 in the y-axis (but only in the more complex shaders - simple shaders work fine). I can post screenshots and code if you wish.
Note that the same program is running fine on Windows (same system) and on Nvidia cards. It also ran fine with catalyst 8.12 on Linux. Definitely looks like a driver bug.
I will try the sudo workaround and report back asap.
Edit: And no, running as sudo does not fix the issue here.
Last edited by BlackStar; 03-01-2009 at 05:32 PM.