I commented on this already on another place so I make it short: Huge pile of shit. Another hype-bubble to burst in the face of the people. On a LAN this is barely possible ( anybody who did Video Streaming knows what I talk about ). Furthermore to get this data across the wire you had to compress it a big time. So a small resolution and all riddled with compression artifacts? That's not gaming, that's a joke.
As mentioned, the solution looks different... and Cloud-Computing is not part of it
EDIT: Oh and another fine one. Somebody hates game XYZ... let's go and DDoS the servers. Whoops... nobody in the world can play the game anymore. Old rule of system maintenance: POF... Point Of Failure. If all goes through one bottle neck it requires only this bottle neck to break down and your entire system breaks down.
Last edited by Dragonlord; 03-24-2009 at 07:39 PM.